Sunday, October 4, 2009

3D is the future. No srsly gaiz.

3D is just a crappy gimmick from the 1950s, right? You always go to a movie expecting to be amazed and have it feel "like real life" and you leave disappointed and confused.

Yeah, that’s what everybody believes too. But it wont be the case for much longer now.



An impressive superhero of the age.


After reading so much, hearing so much and talking so much about James Cameron's upcoming movie "Avatar", I believe 3D is the real future of cinema and electronic entertainment. 3D will follow along the same tracks as a certain other format with an acronym ending in "D". Comparing the early days of high-def to 3D these days does yield similarities.

It’s easy to be a skeptic when the guy with the new tech tells you that you don't know what real 3D media is. He mocks the classic red-and-blue paper specs and presents you with a clunky pair of plastic shades as a replacement, and you feel like you're being had. But the fact of the matter is, it's true. This new 3D just makes everything so much cooler, to an extent of intensity which will force you to sit back and remain silent.

This new technology isn’t the blurry, red and blue layers of old. It’s a sharp, solid and lifelike experience. The current example I have is Robert Zemeckis's Polar Express and his other 3D work, Beowulf. So real, you believe you could reach out and touch the movie.

And best of all, it didn't feel gimmicky.

The phrase “What’s the point?” has been synonymous with 3D for quite some time now. Movies work fine without it, and its inclusion certainly won’t expand the possibilities of cinematic design. But we had exactly the same doubts about the importance of HD a few years ago, didn't we? Remember that? How it wont make a lick of difference?

You didn’t need HD. In fact, you probably didn’t even want it at all, but once you’d seen it, your face shriveled with disgust at every glance towards your old standard-def TV. And ever since you’ve played in 1080p, how often has your favorite movie list been coupled with the phrase “That would look great in HD”?



This guy understands.

Well, lookie here, we’re the same way with 3D now! It may not be necessary in all circumstances, but it really feels like the same jolt you get when watching in HD. In fact, it’s almost like the missing piece of HD technology. We’re already used to high counts of "p", but when those graphics are augmented by ‘real’ 3D display, their true potential is realized.

We really just can’t help but re-imagine our favorite movie in this new third dimension.



This guy right here will revolutionize the industry. Don't believe me? Read this.

3D has a hard road ahead of it. There will be skeptics. There will be hard-asses. There will be seething, loathing masses who are outraged by this technological bastardization of all that they love. But then there will be people like me, who support the fledgling little format. It wont be overnight, but someday soon, 3D will take it's place in the world of cinema just like sound did in late 20s, color did in 1939, and HD did in this new millennium.

James Cameron's "Avatar" is schedule for release December 18, 2009.

Thursday, October 1, 2009

Halo 3:ODST Review

A bit late, but it's better than never, right?


The latest installment to the wildly popular Halo series is a bit different from the majority of it's kind. Instead of playing as SPARTAN super-soldier Master Chief, you play as a unit of Orbital Drop Shock Troopers (more commonly referred to as "ODST"), an elite group of UNSC Marines that specialize in special warfare tactics. Called "Helljumpers" for their method of infiltration by orbital drop, the ODSTs are the badasses of the military who carry out spectacular and impossible missions, even with the handicap of being normal humans.

The story begins during the events of Halo 2. You primarily play as "The Rookie", a quiet and mysterious new recruit who, during their drop into the besieged Earthly city of New Mombasa, is separated from the rest of his comrades. He is knocked out when he makes a crash landing and awakens to find the city deep in nighttime, with Covenant forces all around. He must find clues to his companions whereabouts while trying not to get himself killed.

This is when the most interesting part of Halo 3: ODST occurs. The game was originally called Halo 3: RECON, and when you play as the Rookie, you can see why it would get this title. The ODSTs, while being great fighters, are still human, and take very human damage. For this reason, it is sometimes advisable to stay that itchy trigger-finger, and try to avoid too much combat. You are given a VISR, a night vision screen on your helmet that outlines enemies and allies in different colors. This adds a tactical touch to the game. Also, your health doesn't regenerate, so keeping a watch on your gauge is more important than ever. You are given a HUDless stamina meter which, acts similarly to the shield of the previous games, and is a good indicator of when you should find some cover and wait to regain some strength before continuing your firefight. This adds a very human quality to ODST, and is all the more compounded while you wander the dark, open-world streets of New Mombasa with a emotional soundtrack behind you. You can truly feel how alone the Rookie is in his search for his friends.

When you aren't playing as the Rookie, you're playing as the other members of your unit through flashbacks. You find out where your buddies have been through these missions, and they tell the story of the game through their combat experiences. Each soldier is equipped with a default weapon, which I assume is catering to their specialty, although this doesn't play into the game at all. Playing as the other characters is more like the usual Halo experience, with high-powered combat and flashy battles, but still lacks the ability to perform the gargantuan feats that the Master Chief made look so easy.

Okay. I kept most of my own opinion out of this review so far, but now I am going to hit you with what I really think. Here it is:

Halo 3: ODST is the best game in the Halo series. It beat Halo 2, which occupied my spot as the best for a long time. I still haven't really played Halo 3, but from what I hear, it isn't as good as Halo 2. ODST captures what I loved about Halo 2, and then adds more. There have been complaints that the campaign is brief, but I find that it makes up for that with it's powerful story and interesting gameplay. Another great bonus is the inclusion of the Halo 3 online multiplayer, with all of it's DLC included. This is a fantastic addition for people who were a little late to the fight, like myself.

Halo 3: ODST doesn't reinvent the series entirely, but it does create a new style of playing that is all it's own. If you're a veteran of the series or a newcomer, you can find a lot of enjoyment in this game. I give it a 9.5/10. Play it and have fun.

Update: I've played through Halo 3 now, and Halo 3's campaign beats Halo 2's. Halo 2's multiplayer is still nostalgia X100 and really good, but Halo 3 has a better story. Also, on reflection, Halo 1 was pretty awesome. Well, at least before the Flood show up. Then it becomes your average shooter, with dark corridors and shotguns. So Doom rip-off. But the first parts are amazing, like traveling around on the ring and checking out the environments. Okay, this edit has gone on for a while now, so let me wrap this up by saying Halo 3: ODST is still my favorite in the series, but Halo 1 comes in close second, followed by 3 and then 2. Now we all know how I feel.

Also, REMEMBER REACH, FALL 2010!